The Audio Sommelier · Out of Ten

Have audiophiles been chasing noise?

Nobody has ever scored recorded sound against real life. Here is what happens when you do.

For a hundred years the people who care most about sound have measured everything except the thing they actually want.

Frequency response. Distortion. Noise floor. Driver size. Bit depth. Sample rate. The audiophile world is built on numbers, and almost every one of those numbers tells you how accurately a piece of hardware copies a signal. Not one of them tells you whether you feel like you are there.

That was never a mistake. It was a limit. Real life was not achievable from a recording, so nobody scored against it. You cannot grade a photograph on whether it is the room. You grade it on sharpness.

I have spent fifteen years asking a different question, and it is the only question anyone outside the audio industry has ever cared about. Does it feel like I am at the concert? Am I in the film? Is the footstep behind me actually behind me?

So I built a scale. Real life is the ten. Everything else is scored against it.

How do you score sound against real life?

Three questions. Nothing else.

Do I feel like I am there? Can I see what I am hearing, eyes closed, every sound placed somewhere in the room? Does it have a physical presence?

Every number below is a ceiling, not a verdict. It is the best that category can do with a great recording, well made, on a good day. A poor recording drags any of them down. Headphones can run from a one to a six depending on the record and how the pair was built. What they cannot do is pass six, because there is no height and no depth inside your skull, and no recording can put it there.

Many things land on the same number. That is the point. Price does not move you up this scale. Only presence does.

How close it feels to real life. Not how good it sounds.

The ten levels of real life audio

Out of Ten. How close it feels to real life, not how good it sounds. 1 the ceiling speaker in a train station, 2 one earbud in, 3 a phone, 4 a flat screen TV, 5 a Bluetooth speaker, 6 headphones, 7 home cinema, 8 an IMAX cinema, 9 left blank, 10 real life.

1/10

A ceiling speaker in a train station

Ceiling for the category

A voice from above. Everything is in the hall and nothing is anywhere. You hear the words and your body learns nothing about where they came from.

2/10

One earbud in. A mono earpiece.

Ceiling for the category

One ear, one channel. There is no left and right, so there is no room. The sound lives on one side of your head and goes no further.

3/10

A phone

Ceiling for the category

Two tiny speakers a few centimetres apart. Width the size of your hand. It tells you a song is playing. It cannot tell you where.

4/10

A flat screen television. A laptop. A radio.

Ceiling for the category

Sound arrives from a slab in front of you. Left and right exist. Height and depth do not. The room you are sitting in does more work than the recording.

5/10

A Bluetooth speaker. A soundbar. In-ear monitors.

Ceiling for the category

Better drivers, more detail, and still a box. In-ear monitors sit here for a different reason: they seal you in. They deliver the signal straight down the ear canal and shut the world out, and with it the part of your ear that tells you where anything is.

6/10

Headphones. Earbuds. A gaming headset. A VR headset.

Ceiling for the category

This is where most of the world lives, and it is where most of the money goes. Wide, detailed, intimate, and pressed flat against the inside of your skull. Left and right, a little front and back, a hint of height. A great binaural recording cannot lift this past six, because the height and the depth are not delivered to the part of the ear that reads them.

Headphones are a six. That sentence upsets people. Sit with it.

7/10

Home cinema with surround. A good car stereo. A hi-fi in a room.

Ceiling for the category

Now the sound is in a room with you, and your outer ears are finally doing their job. Things can come from behind. Bass has a floor to stand on. What it cannot do is put you in the room where it was recorded. You are in yours.

8/10

An IMAX cinema. A Dolby Atmos studio.

Ceiling for the category

The best rooms on earth. Height channels, reference playback, walls that make the outside world disappear. I sat in the finest one I have ever been in and scored it an eight, and I meant it as a compliment. It is the top of what a room full of speakers can do. It still asks you to sit in a seat and believe.

9/10

Left blank on purpose

No category

Nothing manufactured today gets within ten percent of real life. Not the studios, not the cinemas, not the headphones with the five-figure price tags. The nine is empty because nobody has built anything that belongs here.

Which raises a question I will come back to.

10/10

Real life. The thing actually happening to you.

The only measurement that matters

A bee past your ear. Fireworks over your head. A cello two feet in front of you with the strings so close the body of the instrument disappears. You do not score it. You are in it.

This is what every recording was trying to give you. This is the ten.

The outer ear. Every ridge has a job. Headphones give it none.

So why are people saying nine or ten with a neural acoustic interface?

Before 2026, people scored the best headphones and the best cinema rooms a ten, because they had nothing better to compare them against. The top of the ladder looked like the top of the world.

Then they sat in the chair. The same people, the same records, and afterwards they score those same rooms and headphones lower. Not because the gear got worse. Because they now have a reference that was never available to them before, and once you have it you cannot unhave it.

The first man to commission a neural acoustic interface scored it a ten the day he received it. Months later he heard the newer version and said that was the ten, and he wanted a number above ten. I told him we do not have the language for that yet, because real life is real life. There is nothing above it.

My mind’s telling me it’s not real. My ears are telling me it is.
Anthony Martin, first commission, on camera
Listening IRL Session · Anthony Martin

I am not going to tell you what the acoustic interface scores. I would be marking my own homework, and you would be right not to believe me. The people in these clips are not me, and almost every one of them said the same three words.

The question in the title has an answer. Audiophiles have not been chasing noise. They have been chasing the only thing available to chase, and doing it with enormous care. The scale just moved. Real life matters. Everything else is noise.

Listening IRL Session

You do not have to believe any of this. Please don’t.

An impression of your own ears, a guided session with an Audio Sommelier, and your own music. If you do not experience it, you do not pay for it.

To someone who should know.
Listening IRL Sessions are held by appointment. theaudiosommelier.com
Mark O’Callaghan | The Audio Sommelier | NeuraSeals